

ME3 Explorer will not allow you to import a UPK with a different number of bones. Can I import a UPK/PSK with a different number of bones?Ī. See the Super Advanced tutorial on creating your own meshes for more information. The easiest way to do this is to import your target mesh (in this case, Shep’s underwear mesh) and import another mesh with the desired attribute (in this case, any outfit with shoes). Any time you want to add something that changes the shape of something, you’ll need to edit the mesh using 3DS Max, not just the texture. How can I change the texture to do that?Ī. I want to add shoes to Shepard’s underwear outfit. If it’s not one of those two things, it’s something that has nothing to do with your modding. Probably an extra space or something when you added a texture to Gibbed (happens sometimes when you’re using hair mods – you change the hair mesh in Gibbed and press space after by accident). Every time you make changes to your game, you MUST run tocbinupdater! If it’s not that, you may have a typo in Gibbed.


9 times out of 10, if your game is crashing because you installed a mod, it’s because you didn’t run the tocbinupdater in ME3 Explorer. If not, please feel free to comment anywhere on any of the pages and I will add your questions to this FAQ! Also, if you want help troubleshooting problems with mods, check out my troubleshooting guide here.Ī. Hopefully, most of your questions were answered by reading the tutorials.
